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EP: 001

  • Writer: Nicole Alonso
    Nicole Alonso
  • Apr 30
  • 4 min read

Updated: Sep 21


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MENU


Edit SFX  Large SFX  Pick up Scenes 




EDIT

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This section tracks the full post-production process for this episode ONLY — from raw cut to final master.


Edit 1 was the rough assembly, and Edit 2 refined that into a cohesive episode — now we move into Edit 3 (final pass) and Edit 4, where color, sound, and titles lock it into the finished version.


Edit → Breakdown of EPISODE ONE:

  • Edit 1: Rough Assembly

  • Edit 2: Refined Pass

  • Edit 3: Final Edit Pass

  • Edit 4: Locked Episode (color, sound, titles)












SFX

This section tracks all special effects shots in the episode — from muzzle flashes and blood splatter to green screen composites.


Each box represents one completed VFX shot on the path to final picture lock.

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SMALL SFX

Small SFX: Quick, localized bursts like flares, sparks, muzzle flashes, or ambient flickers.





LARGE SFX


Large SFX: Heavy-impact work — tunnel explosions, wall replacements, alien motion builds, and full character or environment removals/rebuilds













PICK UP SCENES


Pick-Up Scenes: Built into the plan — tight, focused sequences shot after main unit wrap to sharpen arcs, replace rough stand-ins, and lock in key story pivots.

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COLOR


Color is the final pass on any episode — done only after sound, FX, and edit are fully locked.


It’s where the entire visual tone gets dialed in: shadows deepened, highlights shaped, and the world finally given its atmosphere.

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SOUND


This is where all the audio comes to life — from vocal mix and ambient tone to gunfire, monster roars, and final FX design.


Every sound cue is layered, balanced, and sculpted to build tension, rhythm, and immersion.

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SCORE

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his is the original music mix — from tension-building percussion and stingers to emotional underscoring and intro themes.


Every cue is timed and shaped to hit with maximum impact, guiding the pulse of the episode from start to finish.

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CREDITS


This is the end credit roll — listing cast, crew, post studios, and creative leads.


It’s one of the last elements finalized, and usually updates again after distribution to reflect the buyer’s required credits.

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INTRO


The series intro is one of the final pieces completed — its length, cut, and music all depend on final music rights approval.


Two versions will be built: one with the ideal licensed theme, and one without, depending on what the distributor approves.

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TITLE


This is the episode’s title slam — where final fonts, colors, placement, and timing are locked.


It defines the name of the episode and series — and sets the tone from the very first frame.

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PREVIOUSLY ON

This section holds the recap trailer — a quick-cut reminder of where the story left off.


It resets the stakes and drops you back into the war without missing a beat.

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DIRECTOR NOTES

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 “This is where the war gets documented.”


This is my personal dev log for the episode — raw thoughts, challenges, and daily updates from the trenches.


Each episode has its own evolving thread, tracking the real work behind the scenes.





  • UPDATE 01 – MAY 21, 2025


Welcome,

TANKarmy.


You’re now inside the TRYHARD COMPANY Command Center — where every episode’s progress is updated in real time.


From edit to VFX, sound to score, it’s all laid bare.


We’re building six one-hour episodes of claustrophobic sci-fi horror mayhem — but since you’re here


🔥 There’s a secret 1.5-hour special episode waiting in the shadows. It’ll remain under wraps until the series is sold.


That’s 7 hours of raw, relentless TRYHARD chaos.


⚠️ Check back TUESDAY, THURSDAY, and SATURDAY — our blog will highlight which episodes have fresh updates. You’ll see what’s moving forward in real time.


📝 In the Director Notes below, updates often include:


🎬 behind-the-scenes images

🔊 sound bytes from the mix

📸 exclusive stills from the edit timeline


Next up: PR + Delivery Nodes — launching soon.


Stay sharp, stay underground —The war’s not over yet.



UPDATE 02 – June 18, 2025


Welcome, TANKarmy.


Episode One is where it all begins — and the polish is now underway.


🔧 We’ve completed the final edit structure and are deep into the small SFX passes. These include spark bursts, flare glints, and tunnel illumination — the atmospheric texture work that gives the episode its grime and pulse.


9 more SFX check marked off AND 1 complete pick up scene filmed and locked! Great progress week ;-)


🔥 The tone is locked.

🎞️ The opening sequence is sharp.

🩸 The threat is building.

More to come as we layer in additional SFX and prep this episode for sound and final grading. Stay close — this one sets the pace for the war ahead.

UPDATE 03 – July 3, 2025


Welcome back, [TANKarmy].

🎯 Edit Pass 03 is officially 100% complete!


This is the big one — structure, pacing, and all major SFX moments are now locked in for Episode One.


🛠️ Final tweaks are behind us. Every beat, every frame, every flame — dialed.


🚀 Next stop: Edit Pass 04 — the Final Edit.That means sound, final VFX, music blending, color grading... everything that seals the cinematic punch.


🎬 Episode One is now fully staged for polish and war.

Stay locked in — this is where it gets real.


UPDATE 04 – September 21, 2025

Welcome back, [TANKarmy].

⚔️ Edit Pass 04 is underway and deep in the trenches. This week marked a huge leap forward: the cut is now pushing forward strong, with 22 more small SFX moments completed and layered into the timeline. Sparks, hits, and tunnel detail are now alive inside Episode One.

🔥 The pace is relentless.🎞️ The edit is flowing — every beat sharper, every frame heavier.🩸 The pressure is rising — the tunnel has never felt this claustrophobic.

💥 The war for Episode One is officially on.Each pass is carving this thing closer to the locked final. Keep watching — every update brings the finished cut one step nearer.






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