EP: 001
- Nicole Alonso
- Apr 30
- 3 min read
Updated: 9 hours ago


MENU
➥ Edit ➥ SFX ➥ Large SFX ➥ Pick up Scenes
➥ Color ➥ Sound ➥ Score ➥ Credits ➥ Intro ➥ Title ➥ Previously On ➥ Director Notes
EDIT

This section tracks the full post-production process for this episode ONLY — from raw cut to final master.
Edit 1 was the rough assembly, and Edit 2 refined that into a cohesive episode — now we move into Edit 3 (final pass) and Edit 4, where color, sound, and titles lock it into the finished version.
Edit → Breakdown of EPISODE ONE:
Edit 1: Rough Assembly
Edit 2: Refined Pass
Edit 3: Final Edit Pass
Edit 4: Locked Episode (color, sound, titles)
SFX
This section tracks all special effects shots in the episode — from muzzle flashes and blood splatter to green screen composites.
Each box represents one completed VFX shot on the path to final picture lock.

SMALL SFX
Small SFX: Quick, localized bursts like flares, sparks, muzzle flashes, or ambient flickers.
LARGE SFX
Large SFX: Heavy-impact work — tunnel explosions, wall replacements, alien motion builds, and full character or environment removals/rebuilds
PICK UP SCENES
Pick-Up Scenes: Built into the plan — tight, focused sequences shot after main unit wrap to sharpen arcs, replace rough stand-ins, and lock in key story pivots.

COLOR
Color is the final pass on any episode — done only after sound, FX, and edit are fully locked.
It’s where the entire visual tone gets dialed in: shadows deepened, highlights shaped, and the world finally given its atmosphere.

SOUND
This is where all the audio comes to life — from vocal mix and ambient tone to gunfire, monster roars, and final FX design.
Every sound cue is layered, balanced, and sculpted to build tension, rhythm, and immersion.

SCORE
T
his is the original music mix — from tension-building percussion and stingers to emotional underscoring and intro themes.
Every cue is timed and shaped to hit with maximum impact, guiding the pulse of the episode from start to finish.

CREDITS
This is the end credit roll — listing cast, crew, post studios, and creative leads.
It’s one of the last elements finalized, and usually updates again after distribution to reflect the buyer’s required credits.

INTRO
The series intro is one of the final pieces completed — its length, cut, and music all depend on final music rights approval.
Two versions will be built: one with the ideal licensed theme, and one without, depending on what the distributor approves.

TITLE
This is the episode’s title slam — where final fonts, colors, placement, and timing are locked.
It defines the name of the episode and series — and sets the tone from the very first frame.

PREVIOUSLY ON
This section holds the recap trailer — a quick-cut reminder of where the story left off.
It resets the stakes and drops you back into the war without missing a beat.

DIRECTOR NOTES

“This is where the war gets documented.”
This is my personal dev log for the episode — raw thoughts, challenges, and daily updates from the trenches.
Each episode has its own evolving thread, tracking the real work behind the scenes.
UPDATE 01 – MAY 21, 2025
Welcome,
TANKarmy.
You’re now inside the TRYHARD COMPANY Command Center — where every episode’s progress is updated in real time.
From edit to VFX, sound to score, it’s all laid bare.
We’re building six one-hour episodes of claustrophobic sci-fi horror mayhem — but since you’re here…
🔥 There’s a secret 1.5-hour special episode waiting in the shadows. It’ll remain under wraps until the series is sold.
That’s 7 hours of raw, relentless TRYHARD chaos.
⚠️ Check back TUESDAY, THURSDAY, and SATURDAY — our blog will highlight which episodes have fresh updates. You’ll see what’s moving forward in real time.
📝 In the Director Notes below, updates often include:
🎬 behind-the-scenes images
🔊 sound bytes from the mix
📸 exclusive stills from the edit timeline
Next up: PR + Delivery Nodes — launching soon.
Stay sharp, stay underground —The war’s not over yet.
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